UX Features

There are 35 articles tagged with UX
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  • Big question: are decorative design elements going out of style?

    Some say Apple’s interfaces that look like real-world objects are in bad taste, while Microsoft’s Windows 8 UI (formerly Metro) is lauded for making content the star. We asked our experts their views on skeuomorphic design
    By Tanya Combrinck on
  • Big question: what skills does a digital designer need in 2013?

    There seems to be a perception (or maybe even tensions) that designers should be experts in everything. You need to be an expert in UX and visual design. The flipside is: should these things be kept as separate roles?
    By Tanya Combrinck on
  • UX design for startups: get it optimised

    In the last of his articles on UX design for startups, UXPin CEO Marcin Treder explains why launching a new feature isn't a cause to celebrate, but an opportunity to optimise your product
    By Marcin Treder on
  • 10 UX things we remembered in 2012

    TH_NK's senior experience designers Stuart Pill and Gavin Wye present 10 key takeaways from 50 hours of usability testing
    By Stuart Pill And Gavin Wye on
  • Five killer ways to use onboarding

    Get your users to complete tasks and fill in information by using good design, says Gene Crawford
    By Gene Crawford on
  • Interaction design lessons from sci-fi: Visual interfaces

    Make it so is a book for interface designers interested in understanding sci-fi's role in design history and using sci-fi interfaces in their own work. Here we present an exclusive excerpt on visual design, with a focus on typography
    By Chris Noessel And Nathan Shedroff on | 2 comments
  • Usability testing myths

    Rolf Molich debunks some commonly held misconceptions about the efficacy and appropriate application of usability testing
    By Rolf Molich on
  • Hacking the brain

    User experience is often considered a dark art. Here Richard Shepherd argues that a healthy curiosity in human nature helps us create delightful sites and apps
    By Richard Shepherd on
  • Prototyping in code

    Alex Morris, user experience director at Mark Boulton Design, walks us through some of the rationale, the tricks, the processes and techniques you can employ to build HTML prototyping into your workflow
    By Alex Morris on | 3 comments
  • How to build a killer mobile game

    Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game
    By Simon Duke on
  • How to use AB testing, eye tracking and Website Optimizer

    What’s the best way to present content: a grid or list view? Alastair Campbell explains how Nomensa used A/B testing, eye tracking, Google Analytics and Website Optimizer to help the .net team decide for the launch of www.netmagazine.com
    By Alastair Campbell on | 3 comments
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