UX Features

There are 36 articles tagged with UX
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  • The challenges of remote testing

    In this exclusive book extract of Remote Research Nate Bolt and Tony Tulathimutte review the major challenges we’ll face when planning, conducting, and presenting a remote research study
    By Nate Bolt on
  • Focus on the right-hand side

    Users instinctively have greater trust for content that appears on the right-hand side of the screen, argues UX designer Chris Da Sie
  • 15 top tips for developing for the new iPad 3

    Craig Grannell quizzes leading experts to offer advice on designing and developing for Apple’s new iPad, how to deal with the Retina display and media queries, do UX testing and more
    By Craig Grannell on | 1 comment
  • 10 tips for building a better game

    John Ferrara's book Playful Design: Creating Game Experiences in Everyday Interfaces goes on sale today. We present an exclusive excerpt with 10 general guidelines that you can follow to improve your chances of creating a successful design
    By John Ferrara on | 1 comment
  • An introduction to Lean

    Laurence McCahill, design lead and co-founder of Spook Studio, spills the beans on the Lean Startup and Lean UX movements, which bring a groundbreaking approach to product development, and what it means for designers, developers and clients
    By Laurence Mccahill on | 7 comments
  • Jump from graphic to web design in seven easy steps

    Graphic designers who want to transition from print to web need to stop being scared of the 'tech boogie man' and make the leap. Jose Caballer presents seven steps to help you get off the fence and start making more money
    By Jose Caballer on | 6 comments
  • The future of shopping is social

    Lynn Teo, director and head of user experience at AKQA New York, explores ideas for new social commerce applications from an experience designer's perspective
    By Lynn Teo on
  • The birth of the HUGE UX school

    Michal Pasternak, partner (user experience) at HUGE, explains how the agency developed a training program for prospective interaction designers and how it changed the company
    By Michel Pasternak on
  • Prototyping in code

    Alex Morris, user experience director at Mark Boulton Design, walks us through some of the rationale, the tricks, the processes and techniques you can employ to build HTML prototyping into your workflow
    By Alex Morris on | 3 comments
  • How to build a killer mobile game

    Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game
    By Simon Duke on
  • How to use AB testing, eye tracking and Website Optimizer

    What’s the best way to present content: a grid or list view? Alastair Campbell explains how Nomensa used A/B testing, eye tracking, Google Analytics and Website Optimizer to help the .net team decide for the launch of www.netmagazine.com
    By Alastair Campbell on | 3 comments
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