A positive user experience can transform your business. Here Laurence McCahill, co-founder of Spook Studio, comes up with 10 essential tips to put you on the right track for a better customer experience
Some say Apple’s interfaces that look like real-world objects are in bad taste, while Microsoft’s Windows 8 UI (formerly Metro) is lauded for making content the star. We asked our experts their views on skeuomorphic design
There seems to be a perception (or maybe even tensions) that designers should be experts in everything. You need to be an expert in UX and visual design. The flipside is: should these things be kept as separate roles?
In the last of his articles on UX design for startups, UXPin CEO Marcin Treder explains why launching a new feature isn't a cause to celebrate, but an opportunity to optimise your product
Make it so is a book for interface designers interested in understanding sci-fi's role in design history and using sci-fi interfaces in their own work. Here we present an exclusive excerpt on visual design, with a focus on typography
User experience is often considered a dark art. Here Richard Shepherd argues that a healthy curiosity in human nature helps us create delightful sites and apps
Alex Morris, user experience director at Mark Boulton Design, walks us through some of the rationale, the tricks, the processes and techniques you can employ to build HTML prototyping into your workflow
Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game
What’s the best way to present content: a grid or list view? Alastair Campbell explains how Nomensa used A/B testing, eye tracking, Google Analytics and Website Optimizer to help the .net team decide for the launch of www.netmagazine.com