Twitter offers a cheap, quick way of spreading your message. But Twitter marketing can just as easily cause your brand some major damage, reveals Paul Douglas
More often that not, the mobile experience for a web product is designed after the desktop version. It’s time to reverse this approach and design for mobile first, says Luke Wroblewski
The new features of CSS3 bring with them complexity and new things for us to screw up. This article will help keep us in check as we start using these new features.
Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game
Android promises many exciting opportunities. Kevin McDonagh, director of Android development consultancy Novoda, rounds up 10 essential tips that will help you make the most of your development time
Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
Developers can be shy when it comes to promoting their work. Here Craig Lockwood, lead iOS developer at Huw David Design, provides 10 tips to help you stand out from the crowd and get your apps noticed
When trying mobile design for the first time, not everyone has the time and resources to build a new mobile site or begin with a mobile first redesign. Kristofer Layon, author of the upcoming book Mobilizing Web Sites, explains how you can take mobile baby steps to design a decent mobile presentation for an existing site
Mary Suddendorf of ecommerce specialist Digital River looks at the shape of the apps market in 2012 and discusses what the developments will mean for anybody developing and selling apps for smartphones and tablets
Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for mobile touchscreens and compares finger-friendly touch interfaces for iPhone, iPad and Android
Developing for mobile requires specific design considerations. These can vary greatly from what you're used to and it's easy to trip up, so here are a few of the things developer Paulo Fierro would like to have been told long ago
If you’re regularly on the move, modern mobile apps enable you to do real work rather than twiddle your thumbs on a train. We unearth the top 20 apps for those in the industry
Based on his workshops, mobile consultant Jonathan Stark compiles the top principles of mobile interface design and explains how to take your mobile app from concept to completed design
Rachel Hinman's book The Mobile Frontier went on sale a couple of weeks ago. We present an exclusive excerpt that looks deeper at one method of mobile prototyping: tactical prototyping
Separate mobile site, or responsive design? Don't take sides in the Nielsen-Clark debate: use top task analysis to find out what your users really want, says Christiaan Lustig