When trying mobile design for the first time, not everyone has the time and resources to build a new mobile site or begin with a mobile first redesign. Kristofer Layon, author of the upcoming book Mobilizing Web Sites, explains how you can take mobile baby steps to design a decent mobile presentation for an existing site
Gimme Bar enables you to save bits of the web instead of just bookmarking them. Founder Cameron Koczon tells Tanya Combrinck about the importance of owning the content you’ve collected
In this introduction to open source JavaScript framework DHTMLX Touch web developer Alexandra Klenova explains how you can implement a login form for a mobile web app and send form values to the server with Ajax
In this excerpt from the PhoneGap Beginner's Guide, Nitobi/Adobe's Andrew Lunny goes over the biggest roadblock developers find with the mobile development framework: getting started and building simple apps for iOS, Android and BlackBerry
Developers can be shy when it comes to promoting their work. Here Craig Lockwood, lead iOS developer at Huw David Design, provides 10 tips to help you stand out from the crowd and get your apps noticed
ZURB design lead Jonathan Smiley shows you how to use Foundation, a new, responsive open source framework, to quickly build a prototype you can test and build onto for any device
Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
Frog's creative director Scott Jenson argues that mobile apps must die. He explains why the overall model of native apps is holding us back and that they shouldn't be the default approach
Jonathan Longnecker, co-founder of web and graphic design agency FortySeven Media, argues that most responsive sites are boring and comes up with a few starting points to help us create designs that break the mould
Android promises many exciting opportunities. Kevin McDonagh, director of Android development consultancy Novoda, rounds up 10 essential tips that will help you make the most of your development time
Recent research suggests that the native app may be somewhat failing to attract smartphone users, but companies are allocating bigger budgets to mobile delivery systems. Craig Cartwright asks, are native phone apps the right way to go?
Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game