Developing for mobile requires specific design considerations. These can vary greatly from what you're used to and it's easy to trip up, so here are a few of the things developer Paulo Fierro would like to have been told long ago
Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for mobile touchscreens and compares finger-friendly touch interfaces for iPhone, iPad and Android
Mary Suddendorf of ecommerce specialist Digital River looks at the shape of the apps market in 2012 and discusses what the developments will mean for anybody developing and selling apps for smartphones and tablets
When trying mobile design for the first time, not everyone has the time and resources to build a new mobile site or begin with a mobile first redesign. Kristofer Layon, author of the upcoming book Mobilizing Web Sites, explains how you can take mobile baby steps to design a decent mobile presentation for an existing site
Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
Developers can be shy when it comes to promoting their work. Here Craig Lockwood, lead iOS developer at Huw David Design, provides 10 tips to help you stand out from the crowd and get your apps noticed
If you’re regularly on the move, modern mobile apps enable you to do real work rather than twiddle your thumbs on a train. We unearth the top 20 apps for those in the industry
Don't wait for the next big thing: today's phones are already full of sensors developers can use, argues Keith Butters in his guide to creating lateral-thinking mobile apps