Mobile Features

There are 30 articles tagged with Mobile
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  • Designing for touch

    Fingers and thumbs turn desktop conventions on their head. Interaction designer Josh Clark explains what you need to keep in mind when designing for mobile touchscreens and compares finger-friendly touch interfaces for iPhone, iPad and Android
  • Five app trends to look out for in 2012

    Mary Suddendorf of ecommerce specialist Digital River looks at the shape of the apps market in 2012 and discusses what the developments will mean for anybody developing and selling apps for smartphones and tablets
    By Mary Suddendorf on
  • Mobilise your website

    When trying mobile design for the first time, not everyone has the time and resources to build a new mobile site or begin with a mobile first redesign. Kristofer Layon, author of the upcoming book Mobilizing Web Sites, explains how you can take mobile baby steps to design a decent mobile presentation for an existing site
    By Kristofer Layon on
  • The 10 step approach to marketing your app

    Developers can be shy when it comes to promoting their work. Here Craig Lockwood, lead iOS developer at Huw David Design, provides 10 tips to help you stand out from the crowd and get your apps noticed
    By Craig Lockwood on | 3 comments
  • The developer's guide to mobile frameworks

    Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
    By Jonathan Stark on | 7 comments
  • 10 amazing Android development tips

    Android promises many exciting opportunities. Kevin McDonagh, director of Android development consultancy Novoda, rounds up 10 essential tips that will help you make the most of your development time
    By Kevin Mcdonagh on | 1 comment
  • How to build a killer mobile game

    Simon Duke, senior UX consultant, and Mark Westwater, senior usability consultant of User Vision, explain some of the key constraints to gaming on a smartphone and highlight the key attributes of a successful game
    By Simon Duke on
  • How to avoid common CSS3 mistakes

    The new features of CSS3 bring with them complexity and new things for us to screw up. This article will help keep us in check as we start using these new features.
  • Mobile first!

    More often that not, the mobile experience for a web product is designed after the desktop version. It’s time to reverse this approach and design for mobile first, says Luke Wroblewski
    By Luke Wroblewski on | 1 comment
  • Twitter marketing: the pros and cons

    Twitter offers a cheap, quick way of spreading your message. But Twitter marketing can just as easily cause your brand some major damage, reveals Paul Douglas
    By Paul Douglas on
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