Rey Bango, evangelist at Microsoft and director of community for the jQuery project, explains how to make HTML5 and CSS3 features work in older browsers with the help of polyfills and shims
WebGL, released earlier this year, is the new standard for high-quality 3D graphics in web pages. Giles Thomas of LearningWebGL.com rounds up 20 of the best sites so far
In Chapter 1 of his much acclaimed book, Adaptive Web Design, Aaron Gustafson explains what progressive enhancement really means, how it works and what it's got to do with the Galapagos finches and peanut M&Ms. Think of the user, not the browser!
We speak to leading developers about the newly released web animation tool, and discover concerns over HTML5 branding and absence of SVG and canvas, although Adobe stresses it’s still early days
Addy Osmani recounts his experience of creating cross-browser polyfill visibly.js and provides plenty of top tips on how you can create your own HTML5 polyfills, while avoiding the headaches developers often run into when coding them for the first time
Creative programmer Hakim El Hattab provides four top tips to help you make the most out of the canvas element. He also explains how the little monster that inspired our current 404 page was made possible
This new category in the .net Awards recognises the year's best online games, where timewasting is positively encouraged. Here we profile our shortlist compiled of your nominations. Let the game play begin!
As new platform versions get released more and more quickly, are users keeping up? Zeh Fernando, a senior developer at Firstborn, looks at current adoption rates and points to some intriguing trends
Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
This year HTML5 truly rocked. Oli Studholme, one of the HTML5 Doctors, runs through 20 of the best sites and covers semantics, audio, client-side web apps, canvas as well as SVG and WebGL and looks ahead to the future
Rich Clark, one of the HTML5 Doctors, gets under the hood of the APIs that form the bulk of the HTML5 spec and tells us about their purpose and progress
HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best online games built with HTML5 (and JavaScript) out there and the technologies that they’re using
Flash game engines are still a great choice for building browser-based 2D games. Freelance game developer Tom Vian takes a look at the three most popular open source frameworks
HTML5 is great for video delivery but different browsers support different video codecs, so a video won't currently play in all major browsers. Developer, teacher and author Rich Shupe explains how to use HTML5 with Flash Player to reach the widest possible audience
Bruce Lawson, open web standards evangelist for Opera, looks at some nifty new browser technologies that are not part of HTML5, including WebGL and SVG
In the second part of Rich Shupe's series that explains how to deliver video seamlessly to desktop and mobile devices, he covers the best players for HTML5 and Flash video