Rich Clark, one of the HTML5 Doctors, gets under the hood of the APIs that form the bulk of the HTML5 spec and tells us about their purpose and progress
Designer and co-founder of the Animatable animation app Naomi Atkinson answers your questions on what she finds inspirational and how animation can support accessibility
HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best online games built with HTML5 (and JavaScript) out there and the technologies that they’re using
One line of JavaScript enables you to send motion events to the page, thanks to Remy Sharp's Remote-Tilt tool, which provides in-browser motion testing
Flash game engines are still a great choice for building browser-based 2D games. Freelance game developer Tom Vian takes a look at the three most popular open source frameworks
Making media display consistently on your site can be a problem, especially with multiple content authors. Opera’s Chris Mills shows you how object-fit and object-position can solve it
HTML5 is great for video delivery but different browsers support different video codecs, so a video won't currently play in all major browsers. Developer, teacher and author Rich Shupe explains how to use HTML5 with Flash Player to reach the widest possible audience
Frontend developer David Smith demonstrates how to use HTML5 canvas in conjunction with the Prototype.js framework to enhance slideshows for your visitors with a simple but accurate loading wheel
Jim Morrison explains how to paint SVG sprites using HTML5 localStorage as an intelligent cache, plus how to achieve the same effect in IE8 and working around the lack of native SVG support