HTML Features

There are 38 articles tagged with HTML
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  • The top five cross-platform video players

    In the second part of Rich Shupe's series that explains how to deliver video seamlessly to desktop and mobile devices, he covers the best players for HTML5 and Flash video
  • Deliver video seamlessly to desktop and mobile devices

    HTML5 is great for video delivery but different browsers support different video codecs, so a video won't currently play in all major browsers. Developer, teacher and author Rich Shupe explains how to use HTML5 with Flash Player to reach the widest possible audience
  • The top three Flash game engines

    Flash game engines are still a great choice for building browser-based 2D games. Freelance game developer Tom Vian takes a look at the three most popular open source frameworks
    By Tom Vian on
  • The top 20 HTML5 games

    HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best online games built with HTML5 (and JavaScript) out there and the technologies that they’re using
  • 2011 in review: 20 HTML5 sites that changed the game

    This year HTML5 truly rocked. Oli Studholme, one of the HTML5 Doctors, runs through 20 of the best sites and covers semantics, audio, client-side web apps, canvas as well as SVG and WebGL and looks ahead to the future
    By Oli Studholme on
  • The .net strip #6: Do you know HTML5?

    This week our exclusive comic by Brad Colbow tackles the trials and tribulations of designers and developers having to deal with the HTML5 buzz
    By Brad Colbow on
  • The developer's guide to mobile frameworks

    Mobile application consultant Jonathan Stark, author of two iPhone and Android development books, explains his process for determining the best development approach for an app and discusses the best tools available right now
    By Jonathan Stark on | 7 comments
  • The developer's guide to browser adoption rates

    As new platform versions get released more and more quickly, are users keeping up? Zeh Fernando, a senior developer at Firstborn, looks at current adoption rates and points to some intriguing trends
    By Zeh Fernando on | 7 comments
  • .net Awards 2011: top 10 online games

    This new category in the .net Awards recognises the year's best online games, where timewasting is positively encouraged. Here we profile our shortlist compiled of your nominations. Let the game play begin!
    By Oliver Lindberg on
  • Four essential HTML5 canvas tips

    Creative programmer Hakim El Hattab provides four top tips to help you make the most out of the canvas element. He also explains how the little monster that inspired our current 404 page was made possible
    By Hakim El Hattab on
  • Writing your own cross-browser polyfills

    Addy Osmani recounts his experience of creating cross-browser polyfill visibly.js and provides plenty of top tips on how you can create your own HTML5 polyfills, while avoiding the headaches developers often run into when coding them for the first time
  • Devs respond to Adobe Edge

    We speak to leading developers about the newly released web animation tool, and discover concerns over HTML5 branding and absence of SVG and canvas, although Adobe stresses it’s still early days
    By Tanya Combrinck on | 1 comment
  • Progressive enhancement demystified

    In Chapter 1 of his much acclaimed book, Adaptive Web Design, Aaron Gustafson explains what progressive enhancement really means, how it works and what it's got to do with the Galapagos finches and peanut M&Ms. Think of the user, not the browser!
    By Aaron Gustafson on | 1 comment
  • 20 WebGL sites that will blow your mind

    WebGL, released earlier this year, is the new standard for high-quality 3D graphics in web pages. Giles Thomas of LearningWebGL.com rounds up 20 of the best sites so far
    By Giles Thomas on
  • HTML5 features: what you need to know

    Remy Sharp talks you through the major changes in the latest version of HTML, and reveals what HTML5 features we'll all be using very soon
    By Remy Sharp on
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