HTML5 is great for video delivery but different browsers support different video codecs, so a video won't currently play in all major browsers. Developer, teacher and author Rich Shupe explains how to use HTML5 with Flash Player to reach the widest possible audience
Flash game engines are still a great choice for building browser-based 2D games. Freelance game developer Tom Vian takes a look at the three most popular open source frameworks
One line of JavaScript enables you to send motion events to the page, thanks to Remy Sharp's Remote-Tilt tool, which provides in-browser motion testing
HTML5 is quickly turning into a great game development platform. Rob Hawkes, creator of multiplayer space shooter Rawkets, highlights some of the best online games built with HTML5 (and JavaScript) out there and the technologies that they’re using
Designer and co-founder of the Animatable animation app Naomi Atkinson answers your questions on what she finds inspirational and how animation can support accessibility
Rich Clark, one of the HTML5 Doctors, gets under the hood of the APIs that form the bulk of the HTML5 spec and tells us about their purpose and progress
Phil Leggetter explains how to use WebSockets and Pusher to build a demo application, plus how to layer a user experience on to an app using progressive enhancement
In an exclusive excerpt from The HTML5 Cookbook Christopher Deutsch and Marc Grabanski explain how to access the W3C Geolocation API and what you can do with this data using Google Maps and other third-party libraries like SimpleGeo