One line of JavaScript enables you to send motion events to the page, thanks to Remy Sharp's Remote-Tilt tool, which provides in-browser motion testing
Flash game engines are still a great choice for building browser-based 2D games. Freelance game developer Tom Vian takes a look at the three most popular open source frameworks
HTML5 is great for video delivery but different browsers support different video codecs, so a video won't currently play in all major browsers. Developer, teacher and author Rich Shupe explains how to use HTML5 with Flash Player to reach the widest possible audience
Frontend developer David Smith demonstrates how to use HTML5 canvas in conjunction with the Prototype.js framework to enhance slideshows for your visitors with a simple but accurate loading wheel
Jim Morrison explains how to paint SVG sprites using HTML5 localStorage as an intelligent cache, plus how to achieve the same effect in IE8 and working around the lack of native SVG support
HTML5 makes it possible to build applications in the browser that were previously unimaginable. Drew Neil believes that to do so, we must first abandon progressive enhancement
Bruce Lawson, open web standards evangelist for Opera, looks at some nifty new browser technologies that are not part of HTML5, including WebGL and SVG
Get more out of content management systems! We reveal helpful techniques to create responsive websites in WordPress and if you fancy an alternative, why you may actually would want to switch to Drupal
In the second part of Rich Shupe's series that explains how to deliver video seamlessly to desktop and mobile devices, he covers the best players for HTML5 and Flash video
Josh Marinacci, software engineer, researcher, part-time designer, and general miscreant, explains how to use HTML5 canvas to build an interactive chart that works on desktop mobile and then populate it with real data