In Chapter 3 of his book, Foundation HTML5 Canvas, Rob Hawkes explains how to use the canvas element, draw basic shapes and text, change the colour, erase the canvas and how to make it fill the browser window
Paper.js is an open source vector graphics JavaScript framework built on top of HTML5 canvas and developed by the incredible Jürg Lehni and Jonathan Puckey. Dr Woohoo, Claus Wahlers and Rasmus Blaesbjerg from HAUS create an example that explores Paper.js
Web developer and creative programmer Hakim El Hattab shows us a new take on the ‘Flash page flip’ we all love to hate, using HTML5’s canvas and JavaScript. He explains how Fi built 20thingsilearned.com
CSS-Tricks' Chris Coyier talks us through different CSS and jQuery solutions to create responsive and fluid width videos that maintain aspect ratio and work with all major video hosts, including YouTube and Vimeo
David Nibley, creative director at Rain, guides you through the basics of creating an animation in Adobe Edge and is pleasantly surprised about its ease of use and familiarity of the process
ZURB design lead Jonathan Smiley shows you how to use Foundation, a new, responsive open source framework, to quickly build a prototype you can test and build onto for any device
Eoin McGrath, co-founder and lead developer at boutique web studio Starfish, explains how to bring mobile game classic Snake into the brave new world of smartphones using HTML5 canvas and JavaScript
In this introduction to open source JavaScript framework DHTMLX Touch web developer Alexandra Klenova explains how you can implement a login form for a mobile web app and send form values to the server with Ajax
Christian Heilmann, principal evangelist for HTML5 and the open web at Mozilla, explains how to progressively enhance CSS rollover effects into the 3D space
In an exclusive excerpt from The HTML5 Cookbook Christopher Deutsch and Marc Grabanski explain how to access the W3C Geolocation API and what you can do with this data using Google Maps and other third-party libraries like SimpleGeo
Phil Leggetter explains how to use WebSockets and Pusher to build a demo application, plus how to layer a user experience on to an app using progressive enhancement
Frontend developer David Smith demonstrates how to use HTML5 canvas in conjunction with the Prototype.js framework to enhance slideshows for your visitors with a simple but accurate loading wheel
Jim Morrison explains how to paint SVG sprites using HTML5 localStorage as an intelligent cache, plus how to achieve the same effect in IE8 and working around the lack of native SVG support
Josh Marinacci, software engineer, researcher, part-time designer, and general miscreant, explains how to use HTML5 canvas to build an interactive chart that works on desktop mobile and then populate it with real data
In this exclusive excerpt from his HTML5 Mobile Development Cookbook web developer Shi Chuan, co-creator of the HTML5 Boilerplate, explains how to build pages with semantic markup, use dynamic loading, make buttons with instant response and more
Front end developer David Smith explains how to utilise the Google Charts API to create flexible HTML5/SVG-based charts that are visually appealing and work cross browser
Shwetank Dixit of Opera Software explains how to use localStorage to save data offline so that what a user types into the form isn’t lost if disaster strikes
In this exclusive excerpt from Responsive Web Design with HTML5 and CSS3, Ben Frain explores how to convert pixel-based designs to their proportional equivalents