Why native app fonts still suck

Why native app fonts still suck

The next big typography challenge is already looming on the horizon: fonts for mobile devices. But again, there are a myriad of special considerations involved. FontFont's Ivo Gabrowitsch takes the mystery out of native app font licensing

Heads up, typography fans: just when you thought you’d gotten used to web fonts, fonts for apps and mobile devices are already looming on the horizon. This is great news for anyone who loves beautiful design, but like web fonts, mobile fonts involve a number of special considerations, including legal issues that need to be addressed by the industry.

In July of 2011, Apple announced that they reached a whopping 15billion app downloads. With half a million apps available on the App Store and more being added every day, we can  certainly expect to see a few billion more downloads by the end of this year. While countless multitudes of apps cover every imaginable concept and need, they have one basic design flaw in common: all of them are limited to using one of only 50 system fonts available in iOS. Sad but true, no matter whether they’re creating “fun” apps for gaming and entertainment or “serious” apps for work, developers can only choose from a tiny pool of omnipresent typefaces such as Arial, Times New Roman, Trebuchet and a handful of others. From a typographic standpoint, the pickings are slim indeed in the mobile world. It was not until the release of iOS 3.2 that it even became technically possible to embed any available font in an app, giving developers and designers a much needed option to break away from the monotony of iOS-enforced typography.

 a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial
Fresh typefaces for a snazzier look: a fictitious music app illustrates how commercial font FF Daxline outshines iOS system font Arial

So why do we still settle for Helvetica et al on our iPhones? With the increasing need to stand out in a cluttered information landscape, more and more developers are striving to give their apps or e-publications a more distinctive and elegant look. But where custom artwork and  embedded fonts are called for, their lofty design intentions are often quashed by complicated licensing conditions. Like music and images, fonts are commercial products for professional use and are often restricted by standard user licenses that forbid users from embedding them in apps.

Font restrictions

Why the restrictions? There are several reasons. First, fonts are usually embedded in a way that allows end-users some kind of interactive use, for example text editing. This type of usage gives real added value to the user, so naturally it’s subject to additional licensing fees to the designer or foundry. On top of this, there are security concerns. For example, the current embedding method does not really protect the fonts from unauthorised access, making type designers and manufacturers potentially vulnerable to financial loss and coypright violations. Of course most end-user licenses include a clause requiring secure embedding to protect the designer’s intellectual property, but this is no real guarantee against abuse. So, while a few foundries strictly forbid non-secure embedding, most now do permit it, but at the cost of an additional license fee for embedding.

This is where special licenses such as  ‘Editable Embedding Licenses’ or ‘Device Licenses’ come into play. Prices vary considerably, starting at triple-digit figures and going as high as quadruple-digit figures per font for unlimited usage. Developers should read the fine print carefully, since licensing details may differ radically depending on several factors. Some font manufacturers calculate their prices for an unlimited period of time for one or more versions of an app for all platforms, while others grant a time-limited license for specific mobile platforms. Test-bubbles abound, and it may take a little time for the industry to agree on a standard. So even after reading the EULA, you will still probably end up contacting the foundry and enquiring about individual conditions. The good news is: you might be surprised at how flexible some foundries are at this early stage in the history of app font licensing.

There are also vendors that are actively responding to the new needs of users and developers by offering new tailored license models. For example, The Font Bureau permits users to embed any of their fonts in single or multiple apps on single or multiple platforms. Their price is based on the number of fonts, apps and systems. For example, if you want an unlimited license to embed four weights of a family (for example, Regular, Italic, Bold and Bold Italic) into a specified app in one operating system, it will cost you $3,500.

Simplified licensing

In an effort to provide an affordable alternative, FontShop International even created a whole new product range of 15 font families that can be licensed as Mobile FontFonts, with a simple license agreement based on the offline user license model. This one-time licensing fee covers up to five developers, permitting them to embed four weights of a Mobile FontFont family, and starts at $179. Currently, this simplified mobile licensing is aimed exclusively at Apple iOS developers, but will later expand to cover other mobile operating systems like Android.

Until the industry reaches a consensus, new and changing licensing models will continue to cause confusion for a while. This may not be such a big problem for large companies who use their apps as a new marketing channel, rather than a direct revenue stream. Since the purpose is to disseminate their products and identity, they won’t mind paying hefty licensing fees in order to brand their apps with their own corporate typefaces. For small-budget developers, it’s an entirely different story. But even they won’t have to settle for system fonts for long, since the type industry will eventually catch up with the new market conditions. Soon we can look forward to more flexible special licensing conditions, new product categories or new license types for existing fonts.

Why? Because the bottom line is that type foundries are also eager to see their typefaces on mobile devices – but with proper licensing.

4 comments

Comment: 1

Sure, it will be 2012 of font for mobile app devices.

Comment: 2

Well, YouWorkForThem jumped on this game already about 2 months ago. They launched Extended Font Licenses, which cost a fraction of those listed above (around $350). They also cover eBooks along with Mobile Apps (iOS, Android, Blackberry). They have some huge font foundries involved as well, over 8,000 fonts that is - http://www.youworkforthem.com/extended-font-license

Comment: 3

Thanks for the information.

I have had a number of clients ask me for font usage for apps I am designing, and each time I let them know the extremely high cost (and it is overwhelmingly expensive) of using any font that doesn't come with the standard app, they feel like font companies are price gauging, as if every company has tons of cash to throw at fonts. It is almost like the font companies feel they don't want their fonts on mobile apps, unless, and I hate to put it this way, you are a 1%er ;)

It is furthermore very irritating, as a designer, to build brands on/through mobile platform, when font companies, are pricing fonts so high, few clients actually care to spend the money on it, and it shows clients that brand doesn't matter, unless you really have tons of cash—which absolutely is not the case, small companies also need to capitalize on brand (and build it too), not just Fortune 500's. If pricing was structured better and more affordably, clients would actually see value in what they are purchasing. I really don't understand the 20X (and more) of a desktop fee cost as a good model for apps—this is in my opinion, and most of my clients' pocketbooks, is way way too high and unaffordable. It should be the same cost as the desktop or the web licensing, not 20+ times the cost. The mobile font licensing calculator seems to be way way off, it needs to be revisited to be a usable component of mobile device branding. Until then price is worth the money, people will dodge it and just lose brand equity and establish just another generic-ish app. Font companies have become a little greedy at this point, you need to truly see who your audience is and let more of them in the door, it will probably be more profitable for font companies as well as a better tool for clients.

By the way, MobileFontFonts needs to have a way better selection of fonts to make it a viable product as well, 15 average fonts, doesn't do much good, sorry to say. Sorry if this seems like a rant, but I truly feel that designers are pinned in corner on this issue, but ultimately it is our client's that lose out, which is rather unfortunate.

Comment: 4

MobileFontFonts are really bad. Nothing is hinted and the chacter sets are super limited....Anything with a pixel density of 280+ they look like crap.

I've licesned a few fonts from Monotype Imaging. About $750 for the life of the title. Which works out in the long run. The problem with these small comapines is that dont warrant their fonts arent rip offs or derivative works.

Microsoft and Monotyoe own most if not all the fonts on every mobile and desktop.

People put hard work into updating fonts and tuning them for the ever increasing resolution devices have these days. Pay the fee to have yourself covered legally and technologically.
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