Latest articles

  • The problem with adaptive images

    Feature

    The problem with adaptive images

    Christopher Schmitt examines the problem with adaptive images

    22 May 2012

    By Christopher Schmitt on | 6 comments
    Designer and developer Christopher Schmitt examines the problem of adaptive images and looks at issues such as screen resolution and Retina displays, bandwidth and browser width
  • The Future of Ruby

    Blog

    The future of Ruby

    Paul Wilson tells us why working with Ruby is so exciting

    21 May 2012

    EdgeCase UK MD Paul Wilson presents a personal view of why working with Ruby is so exciting and looks at its past, present and future
  • 15 top tips for developing for the new iPad 3

    Feature

    15 top tips for developing for the new iPad 3

    Leading designers offer advice on designing for Apple’s new tablet

    21 May 2012

    By Craig Grannell on
    Craig Grannell quizzes leading experts to offer advice on designing and developing for Apple’s new iPad, how to deal with the Retina display and media queries, do UX testing and more
  • John Davey and Rich Shupe on Reasons to be Creative

    Interview

    John Davey and Rich Shupe on Reasons to be Creative

    John Davey and Rich Shupe tell us all about Reasons to be Creative

    18 May 2012

    Flash on the Beach is now known as Reasons to be Creative – a festival highlighting artistic, creative and technical inspiration. We talk to organisers John Davey and Rich Shupe about the change and what the first conference on 14-15 June in New York will hold
  • The expert view: project management and the design professional

    Feature

    Project management and the design professional

    Andy Rutledge explains the principles of good project management

    18 May 2012

    Andy Rutledge, principal and chief design strategist for Unit Interactive, claims project managers often do more harm than good and looks at what they actually do and what they should be doing in order for a project to succeed
  • 10 tips for building a better game

    Feature

    10 tips for building a better game

    An excerpt from John Ferrara's book on Playful Design

    17 May 2012

    By John Ferrara on
    John Ferrara's book Playful Design: Creating Game Experiences in Everyday Interfaces goes on sale today. We present an exclusive excerpt with 10 general guidelines that you can follow to improve your chances of creating a successful design
  • Designing in the browser

    Blog

    Designing in the browser

    Edward O'Riordan on why designing in the browser can solve problems

    16 May 2012

    Designer and developer Edward O'Riordan explains why you should design in the browser and why clients should be shown HTML and CSS mockups
  • Make a stylish preloader with SVG

    Tutorial

    Make a stylish preloader with SVG

    Ian Culshaw on how to use SVG library Raphaël to create a preloader

    16 May 2012

    Many sites neglect users with slow connections. Ian Culshaw explains how to use SVG library Raphaël to create a preloader that’ll hold the users' attention while pages load
  • Building a modern grid system

    Tutorial

    Building a modern grid system

    What it takes to create a grid system that will help us build faster

    15 May 2012

    ZURB's Jonathan Smiley looks at what it takes to create a grid system that will help us build faster, better and with an eye to the future
  • How sustainable is it to design and develop for an infinite number of devices?

    Blog

    Designing for an infinite number of devices

    How sustainable is it to design for an infinite number of devices?

    14 May 2012

    Keith Butters, chief experience officer and co-founder of The Barbarian Group, asks how sustainable it is to design and develop for an infinite number of devices
  • 20 leading web designers' desks for your inspiration

    Feature

    20 leading web designers' desks for your inspiration

    We've asked 20 pixel pushers to lift the curtain on their workstations

    14 May 2012

    Web designer desks can be very inspiring, so we've asked 20 leading pixel pushers to lift the curtain on their workstations
  • The .net strip #25: Time spent on a new social network

    Feature

    The .net strip #25: Time spent on a new social network

    This week Brad Colbow looks at the realities of social networks

    11 May 2012

    This week Brad Colbow's comic strip, first exclusively published in the June issue (#228) of .net magazine, looks at the realities of social networks
  • Getting started with NFC on Android

    Tutorial

    Getting started with NFC on Android

    We write a demo that both reads and writes custom data to an NFC tag

    11 May 2012

    Near Field Communication (NFC) enables wireless communication between things like phones, stickers and cards. In this tutorial Richard Leggett shows us how to write a game demo that both reads and writes custom data to an NFC tag
  • The importance of goal-driven data

    Blog

    The importance of goal-driven data

    Luis Freitas explores the current state of data gathering

    10 May 2012

    By Luis Freitas on
    Luis Spencer Freitas, digital marketing manager for Pernod Ricard Americas, explores the current state of data gathering and analyses its true use in an ever-expanding digital culture
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