Project management and the design professional
Andy Rutledge, principal and chief design strategist for Unit Interactive, claims project managers often do more harm than good and looks at what they actually do and what they should be doing in order for a project to succeed
This article first appeared in issue 223 of .net magazine – the world's best-selling magazine for web designers and developers.
Project managers are common fixtures in media agencies and yet they’re often unnecessary, or at least ill-employed. Even where they are necessary, my experience, observation and research reveal that they tend to do more harm than good; for their clients and for the designers and developers they work with. Surely this harm would not be deemed deliberate, but of course that doesn’t matter. Results, not intentions, are what matter.
In order to realise the full potential for success a designer should manage his or her own projects. The unfortunate reality, however, is that many designers don’t. Some are simply not comfortable doing so and some, sadly, aren’t allowed to. And yet this reality conflicts with a designer’s professional responsibility. The fact that a designer works with a project manager does not mitigate responsibilities on this front, but perhaps requires that a designer hold even more tightly to them.
Dysfunctional convention and designer failings in this arena are mostly due to the fact that designer responsibilities too often are stolen and given over to the project manager as a matter of course. When this theft of responsibility happens, any success achieved is only ever a fraction of what was otherwise possible. Whether due to inadvisable agency process or designer ineptitude, it matters not. The inevitably diminished result is what matters. It especially matters to the client who is paying for a professionally run service, but is instead getting amateur hour.
The primary problem with circumvention of designer responsibility is that it creates a situation where the client doesn’t trust the designer. With the project manager getting in the way during the crucial early and mid phases of a project, the designer will have had no chance to develop rapport with the client. So far as the client can tell, the project manager is the one invested in their project and has been the one demonstrating competence and concern for the project responsibilities and success from its outset. During this time the designer is seemingly a passive participant or, in some cases, a “person to be named later”.
Let’s look at what the typical project manager does in the course of a project and then contrast that with what they should be doing in the course of the project in order to facilitate success.
The bad
Bad project managers, though often oblivious to the harm they’re doing, tend to get all up in the designer’s business. They commandeer a host of things crucial for allowing the designer to demonstrate investment, acumen, and competence to the client; thereby earning the client’s trust. The bad project manager will...
- Run the kickoff/discovery meeting(s).
- Create the strategy brief.
- Set deadlines.
- Act as go-between; filtering communications between members of the client team and the agency team.
- Directly manage most or all of the project management tools.
- Present design deliverables to the client.
- Engage in design revision conversations with the client and then filter and disseminate results to the designer(s).
- Filter communications and planning between different agency disciplines (IA, design, development, server admin, and so on).
Some disruptive project managers even tread so far into design responsibility as to create sitemaps and wireframes. In doing so, they corrupt some of the more critical steps in the design process. No project manager should do any of these things listed here. Bad project manager!
The good
The good project manager is a facilitator and administrator. After the project begins, they do their best work from the sidelines. A good project manager never gets between a client stakeholder and the design or development professionals. In fact, every one of the items listed earlier is an important responsibility of the designer. Therefore, the good project manager (or someone else) should instead do some or all of the following, depending on how your agency works:
- Craft proposals (with specific input from the productive staff) and conduct contract executions.
- Handle the pre-kickoff project assembly (working with designers and developers as necessary for their expertise on specifics when planning).
- Kick off projects by making introductions between the client stakeholder(s) and agency professionals, then get out of the way and let the pros do their jobs.
- Work with the various agency departments to coordinate project queues and make workflow preparations.
- Monitor and scrape the project management tool’s data to create internal reports (if necessary).
- Handle approval documents and executions.
- Execute invoicing at proper milestones.
- Conduct end-of-project conventions and sign-off procedures.
As you can see, at no time in this list of responsibilities is there an opportunity here for a project manager to muck up things by getting in where they don’t belong. They set things up in preparation for the professionals to do their jobs and then they get out of the way. During the project they monitor and facilitate and, finally, they tidy up the end-of-project administrative tasks.
That is how you help design professionals. With the project manager fulfilling his or her proper role, the designers can fulfil their proper professional role.
The design professional
In order to fulfil your design professional responsibilities to your clients, you’ve got to manage and conduct all other aspects of a project. In essence, the design professional must be the project manager, while the project manager is actually the administrative liaison. As the design professional you must...
- Work directly with the project manager (or whomever) to ensure that the project proposal and initial planning are appropriate.
- Take the reins at the project kickoff meeting and/or discovery meeting(s) and plan and run the discovery process, including conducting stakeholder interviews and so on, and let the developer run his/her part of discovery.
- Craft the strategy/creative brief (if applicable).
- Set expectations, define everyone’s responsibilities, set deadlines for your team and the client’s team (throughout the process), and describe fundamental milestones.
- Handle all design-related tasks (including redesign site audits and sitemap exercises, wireframes, and so on).
- Communicate directly with the client‘s team throughout the course of the project.
- Communicate and work directly with others from your agency who are directly involved.
- Directly solicit deliverables from the client.
- Present your design in a compelling and expository manner.
- Work with the client stakeholder(s) directly in any revision discussions (note that these are discussions; not merely an event where stakeholders deliver a list of changes).
- And anything else that involves communication between the designer, the client, and others involved in the project.
After being introduced and then as you continually function as the interested, responsible, skilled professional assigned to the project, the client will invest in you because you have (hopefully) demonstrated your investment in their vision. This allows you to develop a rapport with the client and allows for the development of trust. Without this trust – earned only in the early course of a project – the result is doomed to mediocrity, or worse.
When the project manager intrudes upon the designer’s professional responsibilities, the only possible result is a scenario wherein the designer is robbed of the client’s trust. The tangible results of the project will embody this corruption, and that is a crime upon the client.
Analysis: The impact
So how does this affect everyone’s professionalism? Here’s a rundown of what it means for your role
Designers
The only way for you to be allowed to deliver your best work and achieve maximum success for your clients is for you to function as a consummate professional. If you’re not managing your projects from beginning to end, you’re shirking your responsibilities and allowing your profession to be stolen from you. If you let fear, ineptitude or bad process rob you of your rightful responsibilities you’re functioning as the architect of your own corruption. Stand for your own ... or go stand somewhere else so your incompetence doesn’t harm others. I’m not kidding.
Project managers
Don’t let your work or process become a destructive influence on your projects or your colleagues. Relieve your teammates of distraction, but not responsibility. Designer/client communication is not a distraction, but a vital exchange between those who require it and in the manner that’s most appropriate. If you interrupt or circumvent that direct exchange you’re working – knowingly or not – to destroy a vital mechanism for success. If you become an enabler of laziness or incompetence within your team, you’re not helping; you’re corrupting. Project management should contribute positively and should never enact corruption. If you think you’re better than that, be better than that.
Owners/principals
Let your people do their rightful jobs. If you don’t allow your designers to exercise professionalism holistically because you believe they’re not up to the task, it probably means you’ve hired the wrong designers. That, or you’re not capable of leading professionals properly (reflect on your practice!). Your mandate is clear: hire professionals and then let them do their jobs. In lieu of this, train your designers to work as professionals and set high expectations for their results. If, however, you enable the voids in their understanding or professionalism, you’re not only harming them, but everyone else invested in your enterprise.
Next week Andy Rutledge presents a Contracts 101: abuse of relationships.




6 comments
Comment: 1
Comment: 2
Your article covers the account/project manager hybrid specifically and I wish you could have spoken to the account/project manager/producer hybrid as well because there are tremendous differences in all of these roles — they are all based on the person's experience (mentorship and feedback from past coworkers/project leads/partners) and their educational background (creative, non-creative, tech, business).
I hate to say it but as much as you wished to make this article sound balanced (if that was even your intention) it definitely leans more on the negative side on the role of a project manager. Thanks, really appreciate it.
I'm sad to see that you consider a PM more a of middle man of a project rather than the buddy of the project lead (in most cases, the lead creative on a project), which leads me to believe that you haven't had the luxury of working with a stellar PM. Sure, there's bad and good PMs out there and some are more passionate about tweaking their style and role to match the company's process and tone — and others simply consider it a just a jobby job. The later are those who haven't come from a creative or digital background of some sort (speaking to the assumption that you are part of a creative agency). That's a huge problem. A project manager that works at a bank and is PMP certified won't fit the bill in a creative space *unless* the company is willing to teach him the ways. So hire wisely.
Which leads me to my next point. An efficiently run company with open communications, knows that every single team member can freely speak their mind and define what works and what doesn't work for them. In return the PM and creative lead should be aware of what works best for the team, the project and the company's methodologies overall — and then apply those styles and sustain them.
Your mandate was clear: hire professionals and then let them do their jobs. I couldn't agree more! A company of a certain size needs support in those 3 areas (account, project and production support). Craft an ad for a rockstar producer. Train them as you would train your designers. Why not? Let me remind you that PMs don't go to PM school. PMs learn on the job. Job after job they start to craft what the 'standard' is. Work with them to create the process that works best for you and your company.
ex. If you think a PM shouldn't run a kickoff meeting, then don't let them do that at your company.
I'm simply surprised you carry this tone when your mantra is 'professionalism'. As *you* would train your designers to work as professionals and set high expectations for their results, you should be doing the same for a project manager. And if the PM is already a professional they will naturally help you train the rest of the team to be professionals to have more a voice as they should.
A PM doesn't create a void, their job is to resolve it with the proper means necessary.
A PM is a professional — a master psychologist who deals with everyone's egos, styles and methods of work and communication. The PM tweaks their style to cater to everyone's needs and expectations. This goes for the internal teams as well as the client(s). And on top of that, they have to manage all the inbetween, the actual production of work and finances.
A PM doesn't harm the team nor the company nor the business. They actually run the business for you.
Cheers,
Crystal Ginn
Comment: 3
So your answer is that there is no real need for a PM, because the designer should be able to PM the project themselves including:
- Running all meetings
- Managing the planning and discovery process
- Writing all briefs
- Determining and documenting all acceptance criteria
- Breaking work up into packages and then managing these through
- Setting milestones and deadlines with the client
- Being in charge of all client communication
- Being in charge of all internal communication
- Manage all members of the team
- Presenting the final work and managing all the rounds of revisions and amends
And, on top of that, complete the job that is being paid for:
- Do the creative concepts
- Artwork the design
How many designers have you shown this list to and ask them to go ahead and do all of this? I rather expect that there are not very many, as you are asking the designer to take on the role of a project manager, as well as the role of designer and to have all the skills required for both functions, many of which tend to be at odds with each other.
Not to mention the time that it takes to complete all of these things. I assume you must to be talking about a designer that is working on a one-project-at-a-time basis, otherwise there wouldn't be time for them to eat or sleep.
Professionalism in the digital agency is not about telling others that you don't respect their role or what they do, and that you could do it better - that they just need to be your bitch whilst you manage things. That's a very quick and easy way to end up as a bottleneck and under pressure to deliver which eventually displays itself as poor work and not meeting timescales.
I understand that there are bad project managers, but there are also bad designers, and bad developers and bad account managers. That doesn't mean you have to take over their roles when you don't have the skills to do it.
The best approach that I've seen are teams where everyone understands the role of everyone else and can be open and honest with each other. It does take a wide range of people to deliver digital projects nowadays, and those teams are becoming ever larger.
It is the PMs job (or the producer or whatever you want to call them) to ensure that projects are delivered, not to determine how best to solve the problem. They are there to facilitate, to organise, to ensure that
there is a central project plan, that issues are communicated effectively, and sometimes, and this is important, shield people so that they can concentrate on their tasks.
Ultimately, if you're a great designer who has a large wallop of PM skills to boot, and you work in a small company with limited clients or projects, then yes, you can implement your way of doing things.
But please don't suggest that this is a format that can be rolled out all designers, and large-scale agencies or companies that work on multiple clients and projects concurrently. It's simply not feasible.
Thanks,
Paul
Comment: 4
Comment: 5
Most creatives suck at PM tasks. And most PMs would suck at creative execution. But that's good, because each has a job to do. Creatives can not PM their projects. They should be spending their time conceptulizing and executing. A PM is there to keep everyone on track with the reminder that, no, you do not have 80 hours to color correct that logo, you have 5.
Do not degrade the skill set that a good PM can bring to your organization. This guy has a decent title, but is out in the world letting his ego get in his way of being a true professional.
Comment: 6
Good project management is always thinking ahead and has a plan B (and sometimes through to D and beyond) sitting ready to go. Good Project Management is all about creatively solving problems- quickly identifying the root cause, the perception changes needed and putting forward pragmatic solutions.
You can survive a happy project without a Project Manager (and a very bad interfering project manager can derail a project, but that takes a lot of work). In a happy project the Project Manager is almost invisible, checking in on meetings, letting the designers and client talk quite happily (while staying in the loop), and ensuring reports and governance just happens.
You cannot survive a project going off the rails without a good Project Manager. Someone who can present a redo of the plans on a moment's notice (because they sketched this out 2 meetings ago when they had a hint this might happen) and so keep the client happy, the team happy, and most importantly these days the finance team happy.
As to the article, Adam does make a few good points about Project Managers not interfering with the client/designers relationshop, but he fails to see the Project Manager as the smoother of the relationship, the person who can play "bad cop" when it comes to ensuring the scope doesn't creep and creep and creep. The Project Manager can keep everyone on track for meetings, and keep the ephemera of budgeting and governance away from the creative team, and let them get on with what they do well- designing beautiful practical things.
I am sure Adam has been on projects with good Project Managers, but because they were good and the project happy, he never would have noticed.