Developers respond to Adobe Muse
Designers and developers accuse Adobe of not understanding the web and creating a tool that could damage rather than aid the industry. Craig Grannell investigates
The response to Adobe’s new web-design app, codenamed Muse, has been, at best, divided. Adobe group product manager Danielle Beaumont claims less developer-centric communities and Muse’s forum have reacted in “overwhelmingly positive” fashion, but that’s not what we’re hearing. The majority of developers and designers we’ve talked to argue that Muse is proof Adobe has lost its way, doesn’t understand web design and web designers, and has created software that could damage the future of the web.
Print-centric
Beaumont tells us there are “many shades of grey between ‘designers’ and ‘developers’,” and says Adobe’s market research revealed Muse would be positively received by print-centric graphic designers. It was specifically intended to take a different approach from Dreamweaver, although the company nonetheless considered incorporating Muse’s features into InDesign, Dreamweaver and Fireworks. “But we felt we’d best address our target customer with a new product, targeted solely at their needs,” she adds.
However, those web designers and developers we spoke to have reacted in horror at Muse, not least to claims made in Adobe’s marketing videos. Due to the layout-based nature of Muse, the commentary makes a big deal about the app not requiring coding knowledge; worse, it almost seems to belittle coding, arguing web designers won’t code at all in years to come, and maintains the overlap between ‘coders’ and ‘graphic designers’ is small.
“Maybe, but it’s getting bigger,” retorts developer Matt Gemmell. He thinks that’s irrelevant anyway, because the important thing for Muse is the overlap of people who use print layout tools, want to produce for the web, yet have never used myriad existing tools for doing so. “And I don’t think that overlap is big at all.” He considers Muse a bizarre release, since graphic designers have had years to think about their web strategies: ”Muse, by virtue of its deliberate alienation of those who want or need to be able to tweak the code output, surely has a very tiny potential user-base,” he argues.
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A code-free future
Comments within the video regarding coding becoming obsolete and people not having to “hand-edit PostScript or PDF files for print” further irked many of those we spoke to. “Unless everyone suddenly starts using the same browser, development of web standards is halted, and semantics is delegated to some kind of meta-data, optimised code will always remain important,” claims DM Logic director Darren Miller. “You can choose to not care about it, but your sites will be poorer as a result.” And Yiibu designer Bryan Rieger notes people once argued visual programming tools would enable anyone to create software, but today’s programmers nonetheless mostly write code, while many web designers increasingly use tools like Sass, Compass and Node.js.
The PostScript comment was also dismissed. Gemmell says you “don’t edit formats that aren’t designed for human hand-editing and that are rendered predictably”. Rieger adds that HTML simply isn’t conceptually analogous to PostScript: “HTML has meaning and semantics — it’s designed to work across devices, not as a technology to faithfully render a layout in one context.”
Such comments from Adobe make UX designer Aral Balkan wonder if the company “doesn’t understand the difference between designing for print and interactive mediums” or if it’s in Adobe’s interests to “feign misunderstanding so it can peddle a lowest-common-denominator tool to the masses”. He thinks print designers are “as equipped to design websites as they are to design aircraft” and says there’s no universal ‘design’ you can learn, because each medium has its own peculiarities, constraints and limitations. “With web design, you need graphic design skills, motion design skills, but most importantly an understanding of how to design interactions. No magic tool will transform you into an interaction designer if you’re a print designer. Only studying and doing interaction design will. Adobe Muse will make you a web designer as much as owning a camcorder will turn you into a filmmaker.”
A bad case of ‘divitis’
Unfortunately for Adobe, its code-free stance doesn’t lead to refined output. “My first reaction on hearing Adobe had released a new app aiming to solve the ‘problem’ of making websites easy for everyone — or at least print designers — was alarm bells going off in my head,” jokes graphic designer Tom Muller. “But I wanted to give Adobe the benefit of the doubt, and Muse initially looked good. On delving deeper, though, it became painfully clear. Muse will no doubt be a massive help to people who don’t code — by, ironically, producing loads of it for them.”
Developer Elliot Lewis complains that Muse’s output “ignores accessibility, load times, SEO and semantics”; and Clearleft visual designer Paul Lloyd calls Muse’s code “meaningless, unstructured and inaccessible”. He’s angry at Adobe for allowing this shortcoming: “Web designers are finally understanding the web as a medium in its own right, aspiring to be accessible and device-agnostic. Now Muse strives for print-like perfection, regardless of how many images and conditional comments that requires. This is misguided.”
Beaumont responds that Adobe isn’t blind to Muse’s shortcomings regarding code and says there are plans to improve this aspect of the application as it evolves. Examples flagged for change include duplicated HTML for IE support (“This is legacy from when we were considering IE6 compatibility — we plan to move to a cleaner approach”), overuse of divs and CSS rules (Adobe is investigating removing extra divs for floats and ‘modernising’ nine-slicing by utilising “newer CSS3 features with fallback for IE”), image-sharing, sprites, SEO-friendly tags, HTML5 semantics, and web font support. “Muse users will then be able to benefit from these improvements by republishing sites,” she adds.
And designer Steve Harris argues that Muse's potential efficiency overrides any shoddy code output: "Every extra billable second matters when you've got mouths to feed. While I do firmly believe in doing a job properly the first time and never taking shortcuts that will jeopardise the quality of the final product, I also agree that there are some battles not worth fighting. I'm not ashamed to admit that the existence of an extraneous <div> tag does not constitute a worthy battle in my books." He thinks if you have the budget for beautiful code, great, but on tight budgets and timelines, Muse "gives you "the ability to deliver visually appealing and highly functional websites in record time". Arron Bailiss adds that you needn't use Muse for a complete solution either: "I will be collaborating with designers in the future using Muse for my client's projects rather than the traditional process of receiving a Photoshop design, which is static and non-interactive. [As a developer], would you rather see a working prototype of your site or a static image?"
Paging print designers
Another of Adobe’s claims that’s questioned is Muse being demanded by print designers and enabling site design without technology ‘getting in the way’. NineFour managing director Nathan Pitman considers that notion ridiculous: “You need an understanding of technology to design better websites. If you asked someone to design a car without an understanding of mechanics and aerodynamics, do you think it would perform well?” Rieger agrees: “Have you seen the results of web designers who lack a print background doing print design? It isn’t pretty. Why do we think the reverse will be different?”
Gemmell argues it’s largely down to relevance — he’s all for giving people abilities they didn’t have before, but only by offering the right tools: “The print-layout UI — with its fixed-size canvas, concepts of master elements, allowing very advanced typography, with expectation of sub-pixel-precise output that’s identical in all situations — isn’t suited to the realities of web design. This means Adobe’s empowering people based on a white lie: that their existing, unrelated workflow is suitable for web development.” As a graphic designer, Muller is particularly peeved at this aspect of Adobe’s marketing. “If I would believe Adobe, Muse is ideal for me, a graphic designer who designs websites. Finally, I can create sites without coding! But I’m a designer who knows how to code, and that’s the main problem here — Adobe’s treating graphic design and code as mutually exclusive, which is wrong. And when Adobe’s Joe Shankar professes that only now with Muse can I transport proper graphic design aesthetics to the web, well, it does grind my gears a bit.”
Muller says he’s hardly alone in bridging web and graphic design, and thinks the only way forward for those not yet immersed in both is to learn coding: “Thanks to code, we can now embed proper fonts in our designs and create dynamic, adaptable layouts, but here comes Muse with image-as-text replacement and fixed-width layouts — an enormous step backwards in accessible web design.” Harris thinks otherwise, suggesting Muse being intuitive to print designers could in fact usher in myriad "stunning websites" from print designers that will challenge those in the industry to "improve, grow and adapt (or die)".
An app for the past
Ignoring for a moment Muse’s relevance (or lack thereof) to specific types of designer and its code shortcomings, it seems Adobe could still have released an application more suited to modern web design; those designers we spoke to who’ve experimented with the tool found it lacking in all kinds of ways. “While Muse does seek to move on from the dated world of Dreamweaver and go some way towards re-using familiar UI elements from InDesign, the general assumption that web design can be explained via trite print metaphors is a complete and utter mistake,” says Elliot Jay Stocks. “Muse’s focus is on finite dimensions, which goes against everything we’ve learned on the web in the past few years. Rather than educate through best practice and show how easy it is to learn HTML and CSS, Adobe offers nothing more than a further chance for print designers to bury their heads in the sand.” (See Stock’s article for more of his thoughts on Muse.)
Having used the tool, Miller finds further aspects of its layout design lacking: “Anything beyond a very simple block element gets rendered as an image. Adobe’s missed an opportunity to have a fluid page. There are no web fonts and there’s no decent style editor. The styling you can apply doesn’t seem to scratch the surface of what CSS3 can do.”
And developer Andrew Dean thinks there’s nothing in the app that suggests “creating rich, dynamic JavaScript-enhanced applications would be possible, never mind simplified or made more powerful”. He considers Muse source code ”a DOM nightmare” and wonders if it would even be possible to tie in any kind of commerce system. If you consider that unfair for Muse’s intended audience, Dean reminds us that the distinction between sites with and without commerce aspects has considerably blurred. “And I’m fixating on this because there is a clear need for software that allows designers to ‘hook’ into ecommerce functionality, rather like decorating a house and finding points for utilities and white goods,” he asserts. “Instead, we’re still stuck with the same process of the designer creating a beautiful room that developers will have to hack away at, cursing all the behind-the-scenes cruft that the designer’s tools created, in a vain hope to plug in some PHP or DOM scripting.”
Mainstream Muse
But for all Muse’s perceived shortcomings, is everyone getting hot and bothered for nothing? Won’t Muse simply slot into a niche and not bother the wider web design world? Gemmell doubts it’ll get much uptake — “A narrow userbase, coupled with an anachronistic and wilfully simplified core concept that has been done before dozens of times, doesn’t inspire optimism”. Muller says, on looking at the Muse showcase sites, it’s “clear the scope of the app is limited”. And Lewis considers it already killed, through Adobe’s subscription model. “Pros won’t touch it and non-pros can grab similar apps for $50 with no ongoing costs,” he says. (Beaumont argues the $20 per month subscription will enable the team to frequently update Muse’s feature-set and code-generation engine to “assure the most up to date cross-browser and cross-platform consistency,” something that will “likely” happen a few times a year for features and more often for bug-fixes.)
Rieger is more pessimistic; he says Muse — as it stands — “has the potential to pull us back into the dark ages of the web, with meaningless, bloated document structure [that’s] focused on a fixed-size page metaphor”. He’s worried about Muse’s disregard for the work “countless designers and developers have done in the past decade to make the web a better experience for everybody” and sees it taking hold in small business and enterprise markets. Balkan has similar concerns, suggesting Adobe’s “anyone-can-do-it attitude de-emphasises the fact there’s a body of knowledge, a craft, a discipline, a profession here”. And Lloyd is angered by the marketing pitch that dismisses code as a thing of the past: “Maybe it’s an attempt to reach an untapped market Adobe feels it can sell further subscription-based software to, but it weakens the relationship with creative professionals it was once so keen to impress.”
The next step
So where should Adobe head next? Balkan thinks Muse is proof “Adobe doesn’t get the web”, and he argues it never did: “That’s why Adobe bought Macromedia”. He recommends Adobe starts listening to professionals “who actually make websites” and build tools to simplify their lives. It certainly already has many relevant tools, if not the necessary focus. “Adobe has buckets of options for getting content on to the web: Dreamweaver. Contribute. Flash. Flash for HTML5. Illustrator’s HTML5 export. Edge, for HTML5 animations. And now Muse, for HTML output with a print-layout workflow,” rants Gemmell. “But every app is different, and each produces different output. Adobe needs a unified strategy for web output, because people use its applications as part of complex workflows. Adobe also has the resources to do something about the horrible, fragmented, scattered mess that is Creative Suite’s myriad web export flavours, and it would be nice if it actually simplified the problem rather than adding to it.”
Lloyd wonders if Adobe is “focused on selling more products, rather than better products” and asks whether the company will neglect Fireworks in favour of “dumbed down, everyman tools” like Muse: “If so, where are the alternatives? Who’s willing to step up and build tools for those building today’s web?” Not Adobe, thinks Pitman: “I’m beyond caring. Adobe neglects pro tools and further distances itself from the audience it built a business on. I’ve given up on Adobe ever having the sense to create the web design app we want. I’m pinning my hopes on an indie, as outlined at Project Meteor.”
Muller is a little more optimistic: “To be fair, Muse is in beta, and I hope Adobe is taking note of industry reactions.” He says he ditched Dreamweaver years ago on realising it spat out poor code, but his experience could assist Adobe today: “I needed the WYSIWYG environment to get started and understand the relationship between code and page elements. It would be nice if Muse could be a stepping-stone to a deeper understanding of web design.”
And Mark Boulton, too, doesn’t think Adobe’s entirely misstepped. “As a professional web designer, there’s plenty not to like about Muse: the code it produces is meaningless, Adobe’s marketing is misleading, and it’s treading the same ground as Dreamweaver before it and FrontPage before that. But, let’s be clear: this is not a tool for professional web designers. It’s a tool aimed at print designers who may sometimes need to quickly produce a functional website for a client. Print designers don’t understand, or care about, code,” he says. Boulton thinks if you put the problems aside and look at Muse as simply a layout tool for the web — not a website building and planning tool — it’s a more encouraging development: “I want a layout tool designed for web designers — not Photoshop nor Fireworks, and not a tool that writes code. And as the first of those things, Muse makes some positive steps in the right direction.”
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30 comments
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Not Adobe, thinks Pitman: “I’m beyond caring. Adobe neglects pro tools and further distances itself from the audience it built a business on. I’ve given up on Adobe ever having the sense to create the web design app we want. I’m pinning my hopes on an indie, as outlined at Project Meteor.”
Comment: 6
I stand corrected :)
Comment: 7
If you want to code, go be a programmer.
The fact is, the html environment is flawed. I agree that, whilst it remains flawed and without global, consistent standards and browsers, it will be necessary to understand code. That much is clear. And yes, I agree that Adobe is probably stretching the truth, when it talks about a code free design environment for the web. Certainly, in the near future.
But it will happen.
It amazes me that many web designers/developers don't see this. After all, don't you want to concentrate on the interaction and the design? Sounds like there's a lot of 'coders' out there that worry about losing business. Well, suck it up. It happened to print design 25 years ago when graphics became computerised. Cutting and stripping text, exclusively the preserve of designers, was replaced by a mouse and screen. If you had a 13amp plug and half a brain... suddenly everyone was a 'designer'.
It's galling, believe me, I know. Every bit of real value is lost to market forces and everyone struggles to maintain profit margins.
But that's technology.
Comment: 8
"As a designer for print I use InDesign. It generates pdf for print. I don't look at the PostScript code behind the InDesign file or the pdf. I really don't care. Why should I?"
Comparing the PDF format to browser output isn't really a fair argument. Acrobat provides a consistent rendering environment across multiple platforms. If web designers only had to worry about designs looking good in one browser on one OS this would be a valid comparison. A quality web experience has to hold up in a multitude of browsers, at multiple sizes, on multiple platforms.
"If you want to code, go be a programmer."
This is exactly the kind of separatist thinking that fuels the logic behind confused products like Muse. There are MANY first class interactive designers that code day in and day out. The simple fact is that interactive designers live with one foot in both worlds. Understanding the fundamental technology that drives the interaction is just part of dedication to this craft.
I'm pretty sure most print designers don't want to be press operators. Does this mean a print designer should forgo an understanding of the offset press or not keep current knowledge of ink and paper advancements? It's often an understanding of the underlying technology that inspires innovation in one's craft.
"After all, don't you want to concentrate on the interaction and the design?"
Of course. However, an interactive designer has a responsibility to provide a solution that works for the widest audience under a wide range of circumstances. In most cases that dictates having a solid understanding of the front AND back end. Understanding what is or isn't possible from a code standpoint is what allows us to marry interaction and design in the first place.
"Sounds like there's a lot of 'coders' out there that worry about losing business."
Actually, I think it's the other way around. Instead of trying to fit web design into the constraints of the print world, why not build mutually beneficial alliances with interactive designers who understand their medium?
I have worked with far too many print designers who don't understand the medium and produce sub-par experiences because a software tool allowed them to draw on a grid. I'm not a print designer. I don't search for tools that will allow me to translate my understanding of the web to a printed page. I seek qualified, professional print designers to refer those projects to.
Yes, business is competitive. Yes, I try and maximize every opportunity that comes through the door. I DON'T gamble on the quality of a project because a software tool lets me dabble in a medium I'm unfamiliar with.
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I agree with what Mark Boulton said, but this is just wrong.
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No one could pay me enough to fix it!
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While I would agree Edge is an improvement over Flash, neither Edge nor Muse move in a direction which could be viewed as beneficial to creating a successful search matrices. The solutions Adobe has chosen to implement in these Betas does not optimize content [text] visibility to search engines. In Edge text in animations is placed in javascript. Text should remain in HTML and be referenced by element or id. In Muse pages have , tagging them as HTML5. Yet, none of the elements new to HTML5 are utilized. Any semantic benefit is lost. In Muse if one would choose to export to HTML rather than publish to Adobe Business Catalyst text is converted to images, rendering the maximum ‘content is king’ mute.
The manner in which Muse converts inline CSS, creates class & id naming conventions, permits iframes, etc. all produces bloated code and is not in the spirit of moving web standards forward. On http://validator.w3.org some of the pages on http://muse.adobe.com do validate. On http://validator.w3.org/mobile/ all of the pages I tested have 0% compliance.
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"As a designer for print I use InDesign. It generates pdf for print. I don't look at the PostScript code behind the InDesign file or the pdf. I really don't care."
Yes, you don't look at the PostScript code because we are talking about an OFFLINE medium. Load time isn't an issue there so don't get confused.
About Adobe Muse all i have to say is that there's indeed an audience for this kind of applications. What this audience doesn't understand is that an application for building, even with this kind of code produced, fixed width websites is a thing from the past.
With all these devices connected (mobile phones, tablets etc) building a website just for desktop computers well, it's not a smart move.
Comment: 14
I'm a 48 year old designer. The Mac came out the year I graduated. Pretty much all the work I do is print based, and when the occasional web project came along, I'd just do the interface design and hand the files off to a developer.
I've had some experience with web apps - PageMill (ha ha), the defunct LiveMotion, and GoLive.
I finally decided last spring to learn Dreamweaver. After about a week it felt like I wasn't learning anything, and the UI was getting in the way. I wound things back to square one and starting learning HTML and CSS.
It was, for me anyway, a frustrating experience. At times I thought I would never break through the wall. But eventually I did. I will probably never be an uber developer, and that was not my goal. I feel empowered to know what's going on behind the scenes. I would say it's almost fun, and writing in code has given me a new challenge that I enjoy. Some aspects I'm not so keen on - I do find Javascript bewildering. And PHP makes me sit in the corner, sucking my thumb rocking back and forth.
A few years Ago Muse would have made me jump for joy. Now it feels like a step backwards. I'm sure it will have it's place, like RapidWeaver.
As designers we should be like sponges, and absorb and learn stuff. Adobe shouldn't assume that we're not up to the task somehow.
Using Espresso and CSSEdit exclusively now. Haven't touched Dreamweaver in months.
Comment: 15
As I tell my students (I teach in public relations), it is important to stay abreast of both the relevant trends of the communication and design industries, as well as of the skills needed to be successful. Even though my days of daily design instruction are long behind me, I still take occasional courses in both web design and web development. Therefore, I think it's short-sighted to believe that everyone who attempts usage of Muse is going to therefore cause web design as a whole to regress 10-20 years. As one article explained, it's still a good idea to have a strong understanding of both the design issues (not only of merely web design, but design in general - color theory, placement, shape, ec.), but of the coding side of things.
Further, as someone who buys the Adobe Suites (Dreamweaver and all), I believe that Muse will pay for itself in a very short time, and not require thousands or hundreds of dollars in purchases every year or two to "update" the software.
Lastly, as someone who DOES have a strong understanding of design, print design, web design, and the like, I frankly do not have the time to not just learn, but PERFECT, the rather intricate sets of coding...but yet I still need to do my job, still have information that I need to promote, and still see the Web as a great method of doing so.
Long-story-short, let's look outside of the development community, as I believe is being done with Adobe Muse, and find ways to bring what developers might consider as "outsiders" into the design and development community. Let's be frank about this - the only way to change bad design is through education and guidance.
My .02 - Linda
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So MUSE it is. It's just another great software that will allow a designer, in a click of a mouse, to publish his/her design work online (Instead of being in the mercy of a developer). The tweaks and the love we endure on every project, print or web, will always remain. So don't worry about the quality, It's in the hand of the beholder (designer)
People please keep in mind. Most work we do as designers are not worth the extra spending that go to pay for a developer. I'm talking about jobs like my cousin's bakery website. I really don't need you for that. :)
Go compete with Google or create an app and be a gazillionaire. Leave the design to us. We the poor people.
Be good.
AZ
Comment: 18
Does a fashion designer have to sew every garment they make? It might be helpful if they know something about it, but they will never achieve the quality of the Italian seamstress who’s been doing it for 20 years. On the other hand, the seamstress may never be able to design clothes as beautiful as the fashion designer.
I’m reminded of the time when typesetting houses scoffed at the fledgling wysiwyg software putting typographic control in the hands of designers who would no longer have to spec type and let the typesetters enter their magic codes and do their kerning etc. The same kind of talk could be heard back then – the software wasn’t sophisticated enough to do professional quality typesetting or designers were not “typesetters” etc. Today professional quality typesetting can be done on the desktop by the designer or production person.
There is always resistance to automation, because if your job depends on your knowledge of a certain technology, when that technology changes, you have to adapt or are out of a job. That is what has happened to many traditional great designers in recent years with the advent of online design. But knowing how to design, create, or paint is technology proof. Learning how to code is one thing, and like any profession, there are great coders and there are average ones, but creative talent cannot be taught.
Contrary to many opinions here, those who are both master coders and designers are indeed rare because the two are cut from different cloths. There are some who love to sit and write code like there are those who like to do advanced math, but most designers love to do one thing, and that is to design. Muse is not perfect, much like the original Pagemaker or first version of Photoshop was far from perfect, but the writing is on the wall. I can almost guarantee that there will be a version of Muse or some other software in the near future, that will produce clean code, and produce incredible cross platform sites and that is the simple reality.
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Still, In that sense and imo "web designer" is a dead profession, in long term perspective - at least in its compact meaning.
Ever since personal websites evolved into "blogs" and email discussion groups into facebook/twitter, the web applications make it easier by the day to publish content and even set up websites.
Now If someome from print industry coud testify - i assume the time/money balance remains the same: you either save and buy a template, or pay extra for custom work and materials.
Think of it, technically anyone can publish a book themselves these days, the question is how practical it is market-wise (of course, slightly different rules apply online).
Muse is a natural development, alhough to me it appears that it's designed more as a revenue focused tool, rather than professional tool... which again, is an obvious trend since we live in Facebook IPO era.
Right now, I see Muse as an adolescent-age, expression-focused comfort tool, in a market competition mainly of vairous CMSs, open source or proprietary, that offer solutions from a blog to corporate site. It's not trying to fit in yet, while it's certainly trying to attract "ME!" attention.
As said above "the only way to change bad design is through education and guidance" - amd imo that's as much about designers as about educating the CLIENTS, so they have the power to demand functionality and performance.
Lastly, i can't but point out the fact that www.MoonFruit.com has been doing the same for years already, with seach engines and shopping carts in mind (and cheaper too...)
Comment: 20
This is a great tool for designers and especially marketers to bust out small websites (i.e. a few pages) such as for event marketing, microsites, promos, etc., and even e-newsletters. However, thereafter the web professional working with them would need to go in and add proper SEO tags, analytics tags, ad tags/scripts, social plugins, RSS feeds, maybe code the lead generation form/db, and do overall tweaks, especially in post-launch support.
In my former employ (manager of the web production team at a large online publisher with 50+ pubs.. some very well known), this would have saved myself and my team of 12 countless hours of time. It was always an aggravating process for my team to take mockups from the brands' designers for the microsites, e-newsletters, etc., and have to code out every little detail in painstaking fashion. Adobe Muse would have meant we could get their flat HTML laid out already, and then go in and add the aforementioned extra bits, allowing my team to spend more time doing actual hardcore web builds (functional) instead of web layouts (aesthetic). The time spend on the layout to match a designer's comp can very easily surpass the time it would take to build out so many other valuable features of a website. The extraneous code sucks, but the page weight it adds (maybe 5%-10%) would be absolutely insignificant and well worth saving my team's time.
I do freelance so I'm going to get this for my designer colleague so I don't have to go crazy with CSS trying to match her cute mockups.
Comment: 21
"Ignoring the professional market with
If you are into "hand crafted code" I personally think you have plenty of tools already.
You are missing something quite important.
No unlike Apple betting on a prosummer target market for Final Cut Pro X (Which is amazing once you get to know it) or not having cut and paste on the iPhone.
Adobe is likely betting on the large number of designers (print and otherwise) that can't, won't or simply aren't inclined to learn to code as their target market for Muse. (I don't know - so I am speculating.)
I do a weekly show called "This Week in Web Design" and I talk to aspiring web designers, web developers and graphic designers young and old.
I thought originally that my audience was YOU. Professionals like me that had a lot of experience and best practices. I soon discovered that:
A. More "aspirational" viewers watched than pros like us.
B. Many of these folks where embarrassed that they couldn't code and didn't want to learn.
C. They had small clients that simply needed small sites.
As the economy continues to fragment and IT becomes more "consumerized" should we continue to leave behind the millions of people wanting to build sites that don't code or won't learn to?
As a business does it make sense to exclude these people and the trend of consumer IT?"
Here is a question for you:
I am a Web Designer. I started my career at Razorfish in1996. I built my own agency into a multimillion dollar business.
I have never coded a page for a client in my life!
1. Are my accomplishments less for that?
2. Have a provided less value to my clients because of this? (I have done over 40 startups some lead by amazing coders. Most have FAILED!. Take that smart coders! ; )
3. Should I be embarrassed of my inability to code?
I suspect, and I am willing to bet (A lot of money) that wether it's Adobe Muse or something else - the future will allow more people - regardless of their coding ability to build and execute online businesses.
What would you bet on?
PS. My bigger bet is that we need better training, collaboration and the common language necessary to collaborate and teach dorky developers like you, flakey creatives like me, evil business men ( and women) and obnoxious marketing people to work together to produce great things and change the future.
Comment: 22
makes some very nice arguments.
I like the idea of using Muse for "MVP" tests to validate my ideas.
It helps if you for get about "Doing IT" (The craft of coding) and "Why you do IT" meaning the reasons behind it.
If I could design and create landing pages with muse to test my conversion rates on my start up (I am a graphic designer who does not code) wouldn't it be a great thing for me!
Comment: 23
This conversation's sentiment is one I had with the hot metal compositors when I was doing my trade at Fairfax in the transition to phototypesetting.
I had the same conversations with typesetters in 1984 with Ventura publisher and again in 1986 when I bought my first Mac Plus and a 300dpi Laserwriter
Frankly, I'm surprised at how difficult and tedious the transition to WISYWYG website creation has been.
Good news code heads - they're not there "YET".
Bad news - they'll get there
Comment: 24
It seems to me that the commenters who believe there's going to be a 'future without code' haven't the slightest understanding of code or its importance.
Perhaps they just find it too hard and really, really want something like Muse to work so they'll be able to jump into digital when the print industry inevitably fades away.
Good news print heads - Print isn't dead "YET".
Bad news - It's dying, and digital is growing. Because of code.
Comment: 25
It's not about print or life without code - it's about a GUI. It's a tool and Adobe see a market.
To quote josecaballer:
"I suspect, and I am willing to bet (A lot of money) that wether it's Adobe Muse or something else - the future will allow more people - regardless of their coding ability to build and execute online businesses."
Given the propensity of 'visual/kinesthetic' learners in the communication arts, the demand for a WYSIWYG set of tools will only increase. Muse may well fall short, as did iWeb and the myriad of others that came before - we'll see...
Comment: 26
Comment: 27
It will allow a lot of designers to be creative on the web - who would never have done so before. This is the reality. I am all for Muse and it will grow over the years into something even more creative. It''s how you use it.
Why bother geting uptight about Muse? You probably didn't about iWeb Rapidweaver or the other designer friendly software.
Comment: 28
For me, Muse is the Lightroom to Photoshop. I've already cranked out 2 small 5-page websites. My clients loved them, they sat next to me tweaking the pages, working together to wireframe the entire site....They understand, I understand what they want. It's been great. I'll never be a web designer for a giant LL Bean or Amazon site. I just need something for myself and the handful of clients I have. I have the ability to go back into the code and tweak and clean up later, but for now my clients are happy, I'm happy.
These argument remind me of professional photographers boo-hooing the amateur with the beautiful pictures of their pets and grandkids taken with their 10 megapixel point and shoot camera or their smartphone camera.
Comment: 29
Not being a web developer, or someone familiar with much coding at all (I know the very basics)...
Can I ask what the biggest drawback is in not being able to code?
I'd like to be able to speak with my employer more in depth of the drawbacks of Muse, and seeing as I don't understand the coding language, I'm having trouble understanding just why exactly it is so bad to not be able to code.
One user mentioned above that Muse only creates web pages, and not fully functional websites... could someone elaborate on this for me?
Any feedback I could get, that would explain this in 'print designer' terms, would be extremely appreciated so that my company can make the best decision going forward.
Thank you in advance!
Comment: 30
As a self employed designer, my concerns aren't with how backwards the code is, but how I can get my sites online, how I want them to be, in the shortest time and cost efficient way to get earning as quick as possible. Muse does that. I imagine that to be the case for thousands of freelancers, designers and business owners like myself?
The code-moaners here are like a group of Michelin food critics sat in Maccy D's shaking their heads at the presentation of their Big Macs. Muse gives me interactive presentations with nice current java animations as well as html code options for adding third party commerce and forms etc to convert my amazing work into silver coins. The state of the code has zero impact on my business models or earnings, if anything Muse has just increased my productivity by a few hundred %.
If Adobe wants to produce something a bit more hardcore in addition to Muse for the code monkeys, then do so - I doubt I'd use it (nor would I really want to) so stick it on the Creative Cloud in a corner somewhere by all means :)